A TINY UX GLOSSARY

Your Pocket Guide to User Experience Terminology



IDEATE

After personas are formed and business goals are defined, designers can begin generating visual and functional concepts for the product. During ideation, designers generate a high volume of ideas, not necessarily the best ideas.

Brainstorm

A group of designers comes up with ideas together. One member will often facilitate to make sure everyone remains on topic and within the scope of the design questions.

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Gamestorm

Similar to brainstorming except the medium is a set of games, as opposed to a creative team meeting. Games can sometimes fuel creative ideas and allow quieter team members a more appealing way to contribute to ideation.

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Analogies

It is sometimes helpful to list analogies to the user goals in a UX design. Effective analogies highlight patterns of challenges, as well as illustrate possible solutions that might otherwise seem unrelated.

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Storyboard

Illustrated panels that tell a story, often describing how users will interact with the product. The storyboard has been used for decades in animation and film. UX designers find it useful for making sure every team member and stakeholder is on the page.

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Worst Idea

An inversion of a typical brainstorming session. Worst Idea has team members list the worst possible ideas. The intention is to both loosen members up before a subsequent brainstorming session and to gain valuable insight into why some ideas are bad.

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